Drive Efficiency
Every team gets about a dozen possessions a game. This is what they do with them, and what they give up.
2026 is still being played — through week 1 · 1 game a team · 92 of 136 teams rated so far. These are early numbers on a small sample, not a season rating. Teams whose only game was against an FCS opponent are not here: those games are excluded from every metric on this page.
Points per drive, both directions
Scoring across, points allowed up. Fast and slow teams compare fairly here, because it is per possession. Top right is best.
Sorted by Points per drive (defense). Every possession is an opportunity; this is what one is worth. Tap any column to re-sort.
What counts as a drive
210,509 possessions counted. A drive that starts with 24 seconds left and ends in a kneel is a real row in the data and a fake possession; left in, it drags every team’s points per drive down in proportion to how often their games were already decided. Excluded here:
- end of half / game / quarter possessions
- possessions starting inside 40s of a half
- kickoff and uncategorised rows
- FBS vs FCS games
CFBD spells the same outcome four ways across seasons — FG / FG GOOD / MADE FG, DOWNS / TURNOVER ON DOWNS / POSS. ON DOWNS — so every result is normalized once at build time rather than string-matched anywhere downstream.
