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Drive Efficiency

Analysis

Every team gets about a dozen possessions a game. This is what they do with them, and what they give up.

Points per drive, both directions

Scoring across, points allowed up. Fast and slow teams compare fairly here, because it is per possession. Top right is best.

1.02.03.04.01.02.03.0Points per drive← worsebetter →Points per drive allowed← worsebetter →
112 teams · dashed lines mark the league medianr = -0.33(r² = 0.11)

Sorted by Points per drive (offense). Every possession is an opportunity; this is what one is worth. Tap any column to re-sort.

#TeamPPD
1Ohio State3.02
2Minnesota2.60
3Penn State2.42
4Iowa2.35
5Indiana2.33
6Michigan2.33
7Purdue2.22
8Northwestern2.10
9Nebraska2.07
10Rutgers1.94
11Wisconsin1.89
12Illinois1.79
13Maryland1.74
14Michigan State0.93

What counts as a drive

210,509 possessions counted. A drive that starts with 24 seconds left and ends in a kneel is a real row in the data and a fake possession; left in, it drags every team’s points per drive down in proportion to how often their games were already decided. Excluded here:

  • end of half / game / quarter possessions
  • possessions starting inside 40s of a half
  • kickoff and uncategorised rows
  • FBS vs FCS games

CFBD spells the same outcome four ways across seasons — FG / FG GOOD / MADE FG, DOWNS / TURNOVER ON DOWNS / POSS. ON DOWNS — so every result is normalized once at build time rather than string-matched anywhere downstream.

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